Let my people grow

One of the first things you notice at Walt Disney World is the preponderance of “Mickey-shaped” items.  From pencil tops to fireworks, everything seems to consist of two small circles sitting atop a larger circle.  Sometimes, as with shrubbery, the shape is forced upon the item; those in charge simply alter it until it achieves the proper proportions.  Sometimes, as with ice cream, the item is formed inside a mold.  The latter of these can get downright creepy at times.  Forcing a pumpkin to grow in a “Mickey” shape by placing it in a mold in its infancy is … weird.  The desired effect is achieved, yes.  But at some point a living organism has to be allowed to grow in its own direction.  I don’t know.  Maybe I’ve just seen one too many Mickeys over the last seven years.

Anyway, striking a balance between fostering growth and channeling that growth has been a bit of an obsession with me over the last 23 years. 

 

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Don't Blame the Dice!

Most games have some element of luck to them.  Random elements make the game somewhat unpredictable.  It forces the players to be adaptable in the event of unforeseen circumstances.  One of the most common of these elements is dice.  Rolling a pair of dice does not produce a completely irregular pattern; a seven has exactly one chance in six of coming up, while a two or a twelve each have one chance in 36.  Considerably worse, obviously.

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